Monday, October 18, 2021

Rising from the Dead

Download Links Fixed

Back in July Google decided to break all the file links on the Downloads Page.  Gee, thanks, Google.  I believe I have updated them all such that they are now accessible to everyone again.

 Chances are there are other links in blog posts that are also broken and I'll fix them as I find them.

Where Have I Been?

Mostly I just haven't been doing any gaming for the last couple years.  Some of this is pandemic-related but it's also because I live hours away from my old gaming group and getting together for gaming became very much a hassle.  Some of you may know that I have been involved with the Virtual TableTop application MapTool for years and my group used it extensively for in-person gaming.  We tried running several game sessions over the net with MapTool but because of issues with the poor quality of the internet connection at my house they didn't go so well.  Hope to try again in the not-to-distant future as our internet connection did receive a bit of an upgrade and may be workable now.

What's Next?

If I do start gaming again and running fantasy it will almost certainly be with DragonQuest which will probably lead to me writing more articles about it.  We'll see what happens.

A new RPG called The Well by Peter Schaefer popped up a while back and it has a what I think is a fascinating premise and setting.  Been waffling on trying to run it as is or use it as a setting for a modified DQ campaign.  Check it out if you get a chance: https://www.shoelesspetegames.com/the-well


Saturday, February 2, 2019

The Unreleased World Generation Supplement for DragonQuest

One of the promised supplements for DragonQuest was a guide to creating your campaign world.  This supplement was started but not completed before SPI went under.

Monday, September 24, 2018

Making a Living - Healers

DragonQuest is somewhat unique in that characters who wish to improve in skills, weapons or spells must spend a defined period of time before achieving that next rank in the skill.  This varies from days for spells to weeks for skills to many weeks for weapons.  Because of this it is not unusual for some members of an adventuring group to be stuck in town waiting for weeks as their companions are advancing their skills.  As hanging around town costs money, many players will have their characters spend that spare time earning money to cover those expenses.  Some of the DragonQuest skills already provide some guidelines for earning money such as Alchemists, Courtesans and Mechanicians.  The other skills provide little or no guidelines.  In my own campaigns I've developed some rough formulas for myself and recently decided to gather the information together to share with other DragonQuest players.

Way too long since last post...

Wow.  Can't believe how quickly time has passed by without managing to get another post on the blog.  Been so busy with my DQ campaign plus various trips in the RV that I haven't had much time to write for the blog.

As my own campaign is on hiatus for a few months and we are heading into winter I will try to turn some of my blog post ideas into actual posts.

Working on a post related to Healers and how they might earn some income while in town between adventures.  Should be up today or tomorrow.

Cheers,

    Phil

Monday, March 26, 2018

Flight Skill for DragonQuest

While DragonQuest does include some brief guidelines for aerial combat under the rules section for Avians, these rules are pretty limited.  Characters wishing to fight from horseback must improve their Horsemanship skill or risk losing control of their mount.  So it follows that a character, whose flight ability is not natural, but granted through magic, would also need to gain skill in Flight.  To that end I put together some house rules for my campaign.

Tuesday, January 2, 2018

Holidays and the New Year

Happy New Year!  I hope everyone had a happy and safe holiday season.

Well, between the holidays and working on my ongoing campaign, I've managed to go another two months without a DragonQuest blog post.  I do have several partial ideas in the works but haven't been able to devote significant time to them.

When I haven't been working on my current DragonQuest campaign I've been working on more MapTool macros for automating our online game sessions.  The DragonQuest rules do not lend themselves to automation easily as there is little actual consistency in the mechanics for skills, combat or magic.  Even so, I've made some pretty good process and will probably have something to share in the not too distant future.

Rodger Thorm over at Antherwyck House Games has a new blog post up on DragonQuest in 2018.  Worth checking out.

Happy gaming in 2018 everyone.

   Phil

Sunday, November 5, 2017

The Spy/Thief Skill in DragonQuest

A constant among RPGs is the idea of a thief character that helps get the adventuring party through locked doors and past dangerous traps or acquires the critical piece of information by picking the pocket of an opponent.  DragonQuest has their own take with the Spy and Thief Skill and this is my look at the ins and outs of the skill.
Though written up in one section of the rules, Spy and Thief are learned and advanced as two separate skills.  The description in the DragonQuest rules says,
The spy and the thief practice their trades covertly, in order to avail themselves of the well-guarded wealth of the powerful.