Changes to Air MagicsAdditional situational modifier added at -10%.
Added two Talents, Detect Fumes (T-2) and Speak to Avians (T-3).
Replaced G-4 Communicate with Avians with Far Sight.
Changed G-6 Conjuring Mist to produce more useful quantities of mist.
Replaced G-7 Summon Avians with Protection from Magical Cold
Replaced G-8 Detecting Fumes with Free Fall
Replaced Q-2 Purifying Air with Binding Air
Replaced S-4 Controlling Avians with Flight
Changed S-6 so that damage is reduced by armor.
Changed S-11 Snow Simulacrum to a ritual, R-3
S-12 to S-14 move up by one
New S-14 Spell of Lifting
S-15 Wind Walking removed
S-16 & S-17 move up by one.
Changes to Earth MagicsIn the DragonQuest rules this was kind of two colleges in one with Pacifistic and Druidic branches. To me, neither felt like an elemental college so I fully split it into two separate colleges with Earth Magics being more elemental focused and the other, Natural Magics, being a Druid/Shaman type college.
The majority of spells and rituals were changed or replaced for the revised Earth Magics. See the PDF for more details.
Natural Magics kept the General Knowledge spells of the original college and adds T-2, Pass Without Trace. Ritual of Finding Totem Animal (Q-2) added which complements S-13 Animal Form. Most Special Knowledge spells replaced and R-1 changed to Calling the Wild Hunt.
The revised/changed colleges can be grabbed on the Downloads page.
Feedback is welcome!