First the Gnomes...
Gnomes
Almost nothing from the Monsters section of the rules makes it into my campaigns without some amount of tweaking and Gnomes are no different. They are described as being much like Dwarves and at the same height as Halflings. So my interpretation is kind of a blend of the two.[6.10] Gnomes are short, stocky humanoids, much like Dwarves, but even shorter.
Traits: Gnomes are organized into extended family groups or bands, each of which is competitive with the others, although not actually hostile. They are usually friendly to man, and they are very friendly with the Dwarves, their cousins, although they have a mild dislike of Elves and a hatred of Goblins. Unlike Dwarves, Gnomes are usually clean-shaven. Gnomish women are not kept cloistered and hidden away as is often the case with Dwarven women and are more commonly seen in human lands though usually as part of a family group. Average height for Gnomes is about 3'.
Special Abilities: 1. Gnomes are skilled stone workers and can detect secret or hidden apertures and traps in stone construction as a Rank 5 Thief. 2. If a Gnome takes the Mechanician Skill he expends only three-quarters the Experience Points to progress Ranks. 3. If a Gnome takes the Alchemist Skill he expends only one-half the Experience Points to progress Ranks. 4. A Gnome's sense of smell is better than that of other humanoids. Add +1 to the Difficulty Factor for Perception checks involving the sense of smell.
Characteristic ModiferPhysical Strength -2Manual Dexterity 2Endurance -2Fatigue 1Willpower 2Perception 1TMR -1Race Multiplier 1.1Average Life Span: 200 to 250 years
NPC Gnomes: PS: 3-21 MD: 7-25 AG: 6-24 MA: 8-22 EN: 3-21 FT: 17-23 WP: 8-24 PC: 5-23 PB: 5-23 TMR: 3 NA: None
Half-Ogres
As alluded to above, Giant PCs can be a problem to integrate into a campaign for GMs and players both."Stay here and guard the horses Wun Wun while we go inside the barrow for some fat loot!"So my solution was to create a member of the Giant humanoid races that could squeeze into the usual haunts of adventurers. I give you, Half-Ogres.
"Wait in the stables with the mounts while we nip into this inn for some nice ale and a hot meal."
City guard says, "You can't bring a Cloud Giant into town. They are constantly knocking signs and gutters off of buildings. He'll have to wait in the Commons over there."
[6.11] The Half-Ogre is a very rare cross between Human and Ogre.
Traits: Half-ogres show traits of both sides of their parentage. In body they are only slightly shorter (average height is 7'6'') than the typical Ogre but proportioned more like a human and with facial features closer to those of a human than an Ogre. Their canines are much less pronounced and do not make for effective weapons. Half-ogres are far more intelligent than Ogres and tend to be rather mild in nature. Like half-orcs and lizard-men, the half-ogre is looked down upon by the other races and often used for only the most menial of tasks. They generally mistrust both Elves and Dwarves but are inordinately fond of Halfings and Gnomes.
Special Abilities: 1. Half-ogres have the infravision of their Ogre parent. 2. If a Half-ogre takes the Ranger Skill and specializes in a Rough environment he expends only one-half the Experience Points to progress Ranks. 3. Weapons and Armor for half-ogres cost 20% more than normal due to their large size. 4. Thanks to its thick skin, a Half-ogre will do 2 extra points of damage with Unarmed Combat attacks.
Characteristic ModiferPhysical Strength6Manual Dexterity-2Agility-3Endurance3Magical Aptitude-2Willpower-2Fatigue5Perception-1TMR4Natural Armor2Race Multiplier 1.5Average Life Span: 90 years
Thanks, Phil as always good stuff!
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