DragonQuest is somewhat unique in that characters who wish to improve in skills, weapons or spells must spend a defined period of time before achieving that next rank in the skill. This varies from days for spells to weeks for skills to many weeks for weapons. Because of this it is not unusual for some members of an adventuring group to be stuck in town waiting for weeks as their companions are advancing their skills. As hanging around town costs money, many players will have their characters spend that spare time earning money to cover those expenses. Some of the DragonQuest skills already provide some guidelines for earning money such as Alchemists, Courtesans and Mechanicians. The other skills provide little or no guidelines. In my own campaigns I've developed some rough formulas for myself and recently decided to gather the information together to share with other DragonQuest players.
Posts about the early 80's tabletop role-playing game (RPG) DragonQuest from SPI with random excursions into mapping and Virtual Tabletop use.
Monday, September 24, 2018
Way too long since last post...
Wow. Can't believe how quickly time has passed by without managing to get another post on the blog. Been so busy with my DQ campaign plus various trips in the RV that I haven't had much time to write for the blog.
As my own campaign is on hiatus for a few months and we are heading into winter I will try to turn some of my blog post ideas into actual posts.
Working on a post related to Healers and how they might earn some income while in town between adventures. Should be up today or tomorrow.
Cheers,
Phil
As my own campaign is on hiatus for a few months and we are heading into winter I will try to turn some of my blog post ideas into actual posts.
Working on a post related to Healers and how they might earn some income while in town between adventures. Should be up today or tomorrow.
Cheers,
Phil
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