Hex grids have been used for mapping in gaming since the 2nd edition of Gettysburg by Avalon Hill in 1961. DragonQuest, published by a company known for its war games, uses the hex grid for tactical and campaign mapping though it wasn't the first RPG to do so. This post is going to focus on the use of what I'm calling Master Hexes for mapping and isn't specific to DragonQuest. This concept has been around since the very early days of the Judges Guild (Campaign Hexagon Sub-System) and maybe longer. I'm making no claim on having come up with anything particularly original here. The inspiration for this post came from several blog posts that I came across recently.